Magnet
Matching fruits near each other pull together and merge.
Fruit Drop is a physics merge game with a roguelike twist. Match two fruits to grow them up an 11-tier chain, and every few merges choose a blessing that changes how the run plays.
Watch the GitHub repo and you'll see the App Store link the day it goes live.
Try it: tap to drop · ← → Space ·
Every run takes a few minutes. The bin gets tighter with every drop, so every decision counts.
Drag sideways to line up the next fruit, then let go. Physics does the rest: fruit rolls, stacks, and settles.
Two matching fruits that touch become the next fruit up. Land merges less than half a second apart for a ×1.5 combo.
At merge six the board freezes and offers three blessings. Pick one, and play on. Keep fruit under the line, or the run ends.
Each merge grows the fruit and your score. The watermelon fills almost the whole bin, so making one takes planning.
Cherry
start
Strawberry
+1
Grapes
+3
Lemon
+6
Tangerine
+10
Apple
+15
Pear
+21
Mango
+28
Pineapple
+36
Melon
+45
Watermelon
+66
Each draft deals three blessings at random. When your slots are full, taking a new one means giving one up, so no two runs build the same way.
Matching fruits near each other pull together and merge.
Lowers the lose line, so the bin holds one more layer.
The queue often drops fruit types already on the board.
Combos last longer and score harder.
Tap a fruit to split it into two smaller ones.
Tap a fruit to smash it out of the bin.
Trade the fruit in your hand for the next one.
Passive blessings are always on. Active ones have charges that refill as you merge.
A test bot played 20 runs with each blessing and compared them to runs with none. A blessing that scored worse than no blessing counted as a bug, not a trade-off.
The first Lucky Draw dropped bigger fruit. It sounded like a buff, but it filled the bin faster and scored below the baseline. Now it drops fruit you already have on the board, and it helps.
Score multiplier against a no-blessing baseline of 464 points. These are internal bot runs from development, not player data.
Open the app and start dropping. No account, no login, no email.
Your best score and item stock stay on your device. No analytics, no ad trackers.
A run needs no connection. The optional item shop is the only part that talks to the App Store.
Fruit Drop is being prepared for the App Store, and there is no release date yet. Watch the GitHub repo to see the App Store link the day it goes live.
The first release is for iPhone. The whole game is played with one finger, so it works on any screen size.
Pricing will be announced with the App Store listing. The game includes optional in-app packs that add extra Cleaver, Hammer, and Swap uses. Every run is fully playable without buying anything.
Blessings. Every few merges the board freezes and you choose one of three power-ups, and you can hold only three at a time. Magnet pulls matches together, Cleaver splits a fruit, Deep Bin buys another layer. Each run ends up playing differently.
No. Runs are played entirely on your phone. Only the optional item shop connects to the App Store.
None. There is no account, analytics, or ad tracking. Your best score and item stock are saved on your device only. Read the privacy policy for details.
Open an issue on GitHub or send an email. The support page has links to both.
Fruit Drop is coming to the App Store. Watch the repo and you'll get the link as soon as it's live.